Picco-AI  ·  Business plans

Campaigns & series with AI.
One brief, many assets.

You write the brief. A campaign head carries claim, goal and audience; a matrix plans hero, cutdown, bumper, vertical and story by length, format and language. Cutdown and bumper are cut from the hero instead of generated again. One server run, one collective export. Included in Studio, Agency, Broadcast and Network.

24
Assets per campaign, at most
¼
Unit for an asset cut from the hero
6
Roles: hero, cutdown, bumper, vertical, story, proof
What is a campaign set?

A campaign set is a parent project that carries the one idea of a campaign (claim, goal, audience, master CTA, languages, channels) plus the concept bible with characters, look and sound. The assets are child projects: hero spot, cutdown, bumper, vertical hook, story and proof, each with length, format and language. Every asset inherits the bible and starts at the shot list. Cutdown and bumper are cut from the hero material instead of generated again: no new Veo seconds, a quarter unit. One server run works through all assets in the right order and shows beforehand what it costs in units and Veo seconds. In a series the assets are episodes; each starts with a real recap of the previous one. The set is part of the business plans Studio, Agency, Broadcast and Network.

Campaign head

What does Picco-AI ask before a campaign starts?

Six things, once: the claim, the campaign goal (pre-orders, sign-ups, reach), the audience, the master CTA, the languages and the channels. Phase 1 turns this into the concept bible with characters, look, sound and tension arc. Every asset inherits it. Whatever you leave blank, the pipeline decides as it would for a single project. Whatever you fill in goes into every prompt of every asset.

New project, “Campaigns” tab: campaign head and asset matrix with role, length, format, language and channels.
New project, “Campaigns” tab: campaign head and asset matrix with role, length, format, language and channels.
Asset panel of the set: cost preview in units and Veo seconds, planned assets.
Asset panel of the set: cost preview in units and Veo seconds, planned assets.
Asset matrix

How do you plan the assets of a campaign?

In a matrix, not a list. Every row is an asset with role, length, format, language, channels and origin. Two templates pre-fill the matrix: “Funnel” (hero, cutdown, bumper, vertical) and “Social set”. You change what does not fit, up to 24 assets. “Generated” costs one unit and Veo seconds, “cut from the hero” costs a quarter unit and no Veo second. The example below is a six-asset campaign in two languages for approx. 4.5 units.

Role
Hero · cutdown · bumper · vertical · story · proof

The role decides what an asset has to do: the hero tells, the cutdown condenses, the bumper lands in six seconds, the vertical hook grabs in the first two seconds, the story explains, the proof backs it up.

Length & format
6 to 90 seconds

Fixed lengths: 6, 10, 15, 20, 30, 45, 60 or 90 seconds. The format follows the channel, and the safe zones of the platform are respected at render time.

Language & channel
One language per asset

An English hero next to the German one is one more row, not a second campaign. Channels are a column of the matrix.

// CAMPAIGN HEAD “Throw, click, bed.” Goal: pre-orders · Languages: DE, EN · Channels: YouTube, TikTok, Reels, Meta
AssetLengthFormat LanguageChannelsOriginUnits
Hero-Spot30 s16:9DE YouTubegenerated1
Hero-Spot EN30 s16:9EN YouTubegenerated1
Cutdown15 s16:9DE YouTube · Metacut from the hero¼
Bumper6 s1:1DE Reels · Metacut from the hero¼
Vertical-Hook15 s9:16DE TikTok · Shortsgenerated (hero anchor)1
Vertical-Hook EN15 s9:16EN TikTok · Shortsgenerated (hero anchor)1
One bible, one server run over all six assets, one collective export. Cutdown and bumper cost no new Veo seconds. 4.5
Server run

How does a campaign run through — and what does it cost?

With one click, in the right order: the hero first, because cutdown and bumper need its material, then all generated assets, the cut ones last. Before the start the asset panel shows the cost preview, for example “approx. 2.25 units · 2 generated · 1 cut from hero · ≈ 72 s Veo”, and checks it against your monthly quota. An asset that fails does not block the others. The run can be cancelled and resumed per asset.

01
Hero
Set bible, shot list, still, clip, sound. Delivers the material for every derived asset.
Claude · Nano Banana 2 · Veo 3.1 · AI music
→
02
Generated assets
Vertical hook, story, proof, language variants. Each has its own shot list from the same bible, with the hero as anchor in the prompt.
1 unit per asset
→
03
Cut assets
Cutdown and bumper from the hero material: the strongest shots, new timing, claim and CTA. No new AI call for image or clip.
¼ unit · 0 s Veo
Series

How do series differ from campaigns?

A series has episodes instead of roles, and the episodes are connected in time. Every episode starts from the shared bible with a real recap of the previous episode and with the season arc in mind. If you change the bible, the tool flags the episodes with an outdated bible and applies the update on request. Shots with your characters are checked against your reference photos across all episodes.

Recap
From the previous episode, not from imagination

The recap block of every episode comes from the shot list and stage results of the episode before. Cliffhangers and character state travel along.

Bible version
Every episode knows which bible it has

Episodes carry the version number of the bible they were born from. If it differs, the panel shows “bible outdated” and offers a re-seed, before phase 2 costs money.

Plans

Which plans include campaign sets?

In the business plans from Studio upward: Studio (€699 per month, approx. 15 teasers of 45 s), Agency (€1,199, approx. 26), Broadcast (€3,499, approx. 76) and Network (€6,999, approx. 152; guide values per month, not limits) — each with commercial rights and invoicing. In Free, Creator and the Business plan (€349) the function is visible but locked; the tool shows the plan notice instead of the form. A campaign asset counts like a project (one unit), an asset cut from the hero a quarter. Example: the six-asset campaign above uses approx. 4.5 units.

All statements about what a plan includes are rough guide values without guarantee. The plan description and terms at the time of purchase apply.

All plans, quotas and models compared: plan matrix on the pricing page.

FAQ

Frequent questions about campaigns and series

Yes. The asset panel has a form with role, length, format, language, channels and origin. A new asset inherits the current bible and starts at the shot list. The cost preview updates immediately.
No. You can plan everything up front. A cut asset can only run once the hero material exists; the server run keeps this order automatically.
No. They are cut from the existing hero clips and stills: the strongest shots, new timing to 15 or 6 seconds, claim and CTA as titles. Only timeline and render are new, which is why they cost no Veo seconds and a quarter unit.
As many as the matrix has rows. Every asset has exactly one content language. A second language is another row of the same role; the bible stays the same. Voice-over and titles are produced in the asset's language.
The interface is visible, the start is locked. The 7-day trial runs within the consumer scope; for sets you need Studio, Agency, Broadcast or Network. An upgrade unlocks the function immediately; existing projects stay.
Every asset gets its own MP4 or NLE package, plus a collective export of the whole set as a ZIP with a manifest: file name, role, format, language and checksum per file.
You write the brief.
Every asset comes from one bible.

Campaign sets are part of the business plans Studio, Agency, Broadcast and Network — from €699 per month, with commercial rights and invoicing. Start with the 7-day trial, upgrade when the campaign is due.

→ Start 7 days free

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